Telemedicine and Virtual Reality for Cognitive Rehabilitation: A Roadmap for the COVID-19 Pandemic

VR has a number of advantages over traditional rehabilitation approaches. First, VR has a high level of ecological validity because of the sensorimotor interaction between the user and the virtual environment, allowing to transfer skills from virtual to real word. Second, the compliance and the satisfaction of the patient when interacting with the enriched computer-generated environment are higher than those with conventional rehabilitation (49). Third, VR has the great advantage of providing an immediate a…

"Telemedicine and Virtual Reality for Cognitive Rehabilitation: A Roadmap for the COVID-19 Pandemic"

The Science of Virtual Reality: How VR Helps with Memory Retention

In this article you will find an interesting summary about the uses of immersive technology in attention and memory. Two main studies are presented and, as you can imagine, VR is very useful for memory retention. It’s safe to say that participants from both studies echoed an overwhelmingly positive response by using VR during learning applications. However, the question still stands: does VR help with memory retention? In short, yes, absolutely. By targeting how we…

"The Science of Virtual Reality: How VR Helps with Memory Retention"

Dubai Internet City hosts live session on growing importance of VR in mental wellness

Find in this article a short summary of a session dedicated to mental illness and VR in the last Dubai Internet City. The talk heard from Daniel Khayat, Head of Product at HTC VIVE, Niclas Wijkstrom, Co-Founder and CEO of Mimerse, and Dr Sameer Kishore, Head & Founder of Immersive VRx Lab and a Senior Lecturer at Middlesex University Dubai. It was organised by Dubai Internet City, the region’s largest hub for talent and technology,…

"Dubai Internet City hosts live session on growing importance of VR in mental wellness"

HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery

The REAL System is a portable VR rehabilitation solution for upper-extremity rehabilitation that can be used at the patient’s bedside, in a therapy gym, or in a mobile health location. The three main components of the system include the Vive Focus headset, a set of six sensors, and a tablet with the TherapyView™ app that allows the clinician to administer and monitor the therapy session. The REAL System from Penumbra company combine hardware devices and software…

"HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery"

Managing pain through distraction

A research team from the University of Malta uses VR to help people to “forget” pain by distraction. Alexiei Dingli, a professor at the Department of Artificial Intelligence, and his team are developing an application named Morpheus, which will help reduce pain in patients without the use of medication. The app will be downloadable on smartphones and will work in tandem with a VR (virtual reality) set and a smartwatch to distract the user from…

"Managing pain through distraction"

Oxford VR Therapy Platform Lands £10 Million In Investment

Oxford VR, founded in 2017 offers services in VR therapy against fear of heights and social anxiety. The company, which span out of Oxford University’s Department of Psychiatry in 2017, raised the money in a Series A round of funding led by Optum Ventures. According to a press release, the new funds will “enable Oxford VR to accelerate US expansion of its evidence-based and scalable automated VR therapy solution and to continue to expand its treatment pipeline.”Oxford…

"Oxford VR Therapy Platform Lands £10 Million In Investment"

Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.

This study on the effect of a VR headset on young people (under 10 years old) is based on a 50 children. The result shows that one hour use of VR induce not effect (directly or after a period of time). Young children tolerate fully immersive 3D virtual reality game play without noteworthy effects on visuomotor functions. VR play did not induce significant post-VR postural instability or maladaption of the vestibulo-ocular reflex. The prevalence of…

"Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness."

VR drug discovery makes precision therapy a reality | School of Pharmacy

In this article, author explains how pediatric oncologist Beth Apsel Winger and her colleagues from UCSF School of Pharmacy have used VR to design a new drugs for a particular patient. They have developed a special version of the well known visualisation software Chimera called “ChimeraX”. This application allows people to see mutated protein’s shape and to choice best adapted drugs. Meetings in the Jacobson Lab are different now. Instead of preparing lengthy PowerPoint presentations…

"VR drug discovery makes precision therapy a reality | School of Pharmacy"

Johnson & Johnson wants to bring VR to doctors-in-training worldwide

In her presentation at the last Oculus Connect 6 event, Sandra Humbles explained how the Johnson & Johnson Institute want to increase the use ofOculus Quest in surgery training. In partnership with Osso VR, they have shown the efficiency of virtual training for new surgeons, just one year after the launch of their “global virtual reality training program for surgeons and nurses”. Sandra Humbles, the vice president of global education solutions at the Johnson &…

"Johnson & Johnson wants to bring VR to doctors-in-training worldwide"

La réalité virtuelle pour aider ceux qui souffrent de la maladie de Parkinson

Dans cet article une utilisation de la réalité virtuelle sur 10 patients souffrant de la maladie de Parkinson est présentée avec en particulier une amélioration significative de l’équilibre. Cette étude menée par le “Motion Capture Core Facility” de l’université de l’Utah a été menée du 10 patients pendant 6 semaines. Les patients-volontaires ont bénéficié de 3 séances de réalité virtuelle de 30 minutes par semaine durant 6 semaines. Au terme de l’expérience, les chercheurs ont…

"La réalité virtuelle pour aider ceux qui souffrent de la maladie de Parkinson"

Hyderabad’s “Virtual Raasta” Showcases VR-Based Solutions For Healthcare Domain Services

Presented at last Bio Asia 2019, the “Virtual Raasta” is a VR production house based in Hyderabad (India). Since the event, this company has produced healthcare dedicated content in VR, AR and 360° videos. This is a great example of the development of this market in India, maybe one of the biggest market in asia. It has created a virtual view of the complete human anatomy, which can be used for education purposes where students…

"Hyderabad’s “Virtual Raasta” Showcases VR-Based Solutions For Healthcare Domain Services"

Britain Trials Virtual Reality Time Travel to Combat Dementia

The Britain’s National Health Service is testing the use of virtual reality to help people with dementia. With immersive movies, patients are encouraged to recall  their own personal history throught pictures and emotions. Results are very encouraging as Arfa Rehman said (co-founder of Virtue, partner of BNHS) and this partnership may be spread to others areas in Britain. “If people remember more of their past, remember more of themselves, it just helps with overall mental wellbeing,” Arfa Rehman,…

"Britain Trials Virtual Reality Time Travel to Combat Dementia"

A Lille, un cocon de réalité virtuelle pour soigner les troubles cognitifs

Caroll Duthérage, fondatrice et directrice innovation de My Cyber Royaume nous présente dans cette article les trois logiciels immersifs conçus par l’entreprise et destinés à faire travailler les fonctions cognitives de différents types de patients. En partenariat avec l’ Université de Lille et le Centre mémoire de ressources et de recherche de Lille, l’entreprise prépare ses premiers essais cliniques pour valider scientifiquement sa proposition. Une luxueuse villa de vacances, un ponton s’avançant dans la mer,…

"A Lille, un cocon de réalité virtuelle pour soigner les troubles cognitifs"

Pharma wades into the world of virtual reality marketing

Why to use VR and 360° videos in Pharma industries, especially for communication ? Because like in any other domains, it’s immersive and engaging ! In the realm of marketing, the draw of VR stems from its immersive quality. VR headsets provide 360-degree sights and surround sound, while more advanced versions incorporate touch and smells. The technology allows users to take a ride through the body’s blood stream, see a drug’s mechanism of action (MOA)…

"Pharma wades into the world of virtual reality marketing"

Virtual reality for the elderly

BuildVR has made Solis solution to help elderly to travel with augmented reality. Five kinds of videos are available, linked to particular therapies. People in the experiment is not alone, but be accompanied by medical staff. Already implemented by many aged care facilities across the country, Solis is an easy-to-use virtual reality application created for the aged care industry. Utilising visual navigation, dual screen accessibility and delivering 5 video categories relevant to aged care residents, Solis…

"Virtual reality for the elderly"