In this article authors perform a meta-analyse over more than a thousand statistical tests related to uses of VR in psychology. The study is mainly focused on statistical consistency and explore main errors seen in scientific papers. They also talk about “usual” bias in selected samples. The conclusions may seem harsh to you but it give good ways for future research 🙂 Virtual reality (VR) is a popular subject of scientific study across a variety…"Virtual Reality Check: Statistical Power, Reported Results, and the Validity of Research on the Psychology of Virtual Reality and Immersive Environments"
In this study conducted at Mount Sinai HELPS Center, authors compare VR and mannequin-based simulations for ACLS (Advanced Cardiopulmonary Life Support) training. They show that users measured skills in VR is closely correlated with those in classical method (with the mannequin). Even if VR can’t replace the old method, it will be very efficient to be used for individualized training, more often and for a lower cost. The study found that VR simulation was predictive…"Mount Sinai HELPS Center Study Finds Virtual Reality ACLS Simulation Training Effective for Assessing ACLS Competency"
In this study, authors demonstrate that the use of augmented reality improve the capacities of Alzheimer patient to do complex tasks. Even if the hardware (here they use Hololens from Microsoft) is not adapted to everyday life, this kind of assistance is really promising. In this crossover study, we used an augmented reality approach using a Microsoft HoloLens to support patients in a tea making task. During task execution, subjects received three-dimensional dynamic holograms of…"An augmented reality approach for ADL support in Alzheimer’s disease: a crossover trial"
In this very interesting study about the use of AR as a way to encourage physical exercices, authors demonstrate that results are clear and mesured. AR helps the gamification of exercices and increase the implication of users. The immersion helps also to make exercices for a longer time. This study successfully showed that inexpensive easy-to-use AR systems can effectively contribute to exercise programs. Future game design recommendations, including feedback, mixed reality, and stress tracking, are…"Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being"