What if there was a cost effective, scalable and structured solution to help understand those with acquired brain injuries? What if clinicians, occupational therapists and speech therapists could eliminate basic flash cards and guess work, and use augmented reality to help their patients communicate? In his presentation from the 2018 eHealth Queensland Expo in Brisbane, David Paré explains the possibilities of augmented reality to transform brain trauma care. Watch as David tells the story of…"Andrew’s Brain: An augmented reality solution to brain trauma communication"
Strokes are not always fatal but victims have to endure hard rehabilitation to recover forgotten abilities. Regan David Petrie, Victoria University masters of design and innovation student, created a AR game (NZ Fauna AR) to help patients for stroke rehabilitation. The classical game elements like rewards and progressive increasing of difficulty are completed by augmented reality to engage even more users. As mentioned in article, preliminary results of a little cohort of stroke victims are…"Augmented reality game helps stroke victims recover faster"