Un tapis de course en RV pour le centre de revalidation de l’UZ Gent

Le centre de revalidation de l’UZ Gent complète son “Smart Space” avec un système de marche incluant un écran immersif pour aider les utilisateurs à entrer dans un monde les encourageant à se déplacer. Plusieurs études ont montré que cette équipement et la motivation qu’il induit, entraine une améliorations des conditions physiques des patients. “Nous pouvons ainsi exposer le patient à des environnements virtuels aussi imprévisibles que ceux de la vie réelle, mais dans l’environnement…

"Un tapis de course en RV pour le centre de revalidation de l’UZ Gent"

New Study: VR Changes Mood Before Blood Donations

In this article, a study about the impact of VR use on 33 blood donors at the American Red Cross is presented. With only a simple software and a 4 minutes experience with a Oculus Go, authors showed a clear decrease of “needle fear”. The impact on negative feeling is even more impressive on younger people. This study demonstrated that an inexpensive and brief VR intervention can have a significant positive impact on mood just…

"New Study: VR Changes Mood Before Blood Donations"

Augmented reality glasses may help people with low vision better navigate their environment

A research team of USC (University of Southern California) have made a system to help people with low vision to better see obstacles. The principle is quite simple : object around the user is scanned and overlapped with distinct colors through Hololens glasses. Results are very impressive despite severe limitations due to hardware. In a new study of patients with retinitis pigmentosa, an inherited degenerative eye disease that results in poor vision, Keck School of…

"Augmented reality glasses may help people with low vision better navigate their environment"

Is virtual reality the next frontier of Alzheimer’s diagnosis?

A research team of Cambridge University published an article last month about the use of VR to test development of dementia. For example, a simple VR test of navigation could help physicians to detect signs of Alzheimer’s disease earlier than with standard cognitive tests. VR technologies could also help to test more accurately specific drugs for the disease. Doctors diagnose dementia in around 10 million people every year, and 60–70% of these new diagnoses detect…

"Is virtual reality the next frontier of Alzheimer’s diagnosis?"

Une start-up de Perpignan propose des randonnées virtuelles aux personnes à mobilité réduite

Vythisi est une jeune entreprise de Perpignan qui propose des balades en vidéos 360°. Testées dans plusieurs établissements, l’effet de ces expériences a été surprenante pour l’équipe de l’entreprise et pour le personnel soignant. “Je vois des bateaux, j’entends le clapotis de l’eau, la mer est magnifique !, s’enthousiasme le retraité, ancien passionné de randonnée. Je peux tourner la tête à droite ou à gauche. C’est comme si j’y étais vraiment. J’ai l’impression de retrouver…

"Une start-up de Perpignan propose des randonnées virtuelles aux personnes à mobilité réduite"

Is Virtual Reality the ultimate empathy machine for racism?

In this article Jeremy Bailenson, co-producer of 1,000 Cut Journey movie talks about the real action of VR on people behavior, especially if they are “as though they are in the body of someone else”. The Virtual Human Interaction Lab at Stanford University and the Cogburn Research Group at Columbia University shown that is possible to increase empathy for others with the use of virtual reality. The most important factor to get best results is the…

"Is Virtual Reality the ultimate empathy machine for racism?"

La réalité virtuelle au service de la rééducation de la tétraplégie

source image : http://www.defisdhommes.fr Ce projet porté par Paul Monnier (fondateur de l’association Défis d’hommes) et le studio de réalité virtuelle ICEBERG, l’objectif est d’aider à la rééducation des membres supérieurs. Présenté au festival Futur(e)s, le système est en test depuis un an au centre de rééducation de Paul Monnier et donne des résultats particulièrement intéressant. D’un point de vue conceptuel, le projet est relativement simple : l’utilisateur pose des capteurs sur son avant-bras. Ces…

"La réalité virtuelle au service de la rééducation de la tétraplégie"

An augmented reality approach for ADL support in Alzheimer’s disease: a crossover trial

In this study, authors demonstrate that the use of augmented reality improve the capacities of Alzheimer patient to do complex tasks. Even if the hardware (here they use Hololens from Microsoft) is not adapted to everyday life, this kind of assistance is really promising. In this crossover study, we used an augmented reality approach using a Microsoft HoloLens to support patients in a tea making task. During task execution, subjects received three-dimensional dynamic holograms of…

"An augmented reality approach for ADL support in Alzheimer’s disease: a crossover trial"

Virtual reality makes real-world difference for high school student with autism

In this short article, you will find how library of Churchill County High School use virtual reality to help students to understand sciences and technologies. And you will discover an unforeseen benefit  with Evan, a 18-year-old autistic student. When Worthy learned the high school library had joined a group of early adopters in a virtual reality program — offered through the Nevada State Library — he brought Evans down to give it a try. Something…

"Virtual reality makes real-world difference for high school student with autism"

La réalité virtuelle pour aider ceux qui souffrent de la maladie de Parkinson

Dans cet article une utilisation de la réalité virtuelle sur 10 patients souffrant de la maladie de Parkinson est présentée avec en particulier une amélioration significative de l’équilibre. Cette étude menée par le “Motion Capture Core Facility” de l’université de l’Utah a été menée du 10 patients pendant 6 semaines. Les patients-volontaires ont bénéficié de 3 séances de réalité virtuelle de 30 minutes par semaine durant 6 semaines. Au terme de l’expérience, les chercheurs ont…

"La réalité virtuelle pour aider ceux qui souffrent de la maladie de Parkinson"

Randomized, Crossover Study of Immersive Virtual Reality to Decrease Opioid Use During Painful Wound Care Procedures in Adults

This study was made on a sample of adult patients with painful wounds from deep or partial burns. Authors used an VR world called SnowWorld (developed at the University of Washington HITLab) to reduce pain perception. They showed that 39% less opioids were administered when IVR therapy used compared with wound procedures when IVR was not used. IVR during painful wound care procedures significantly reduced the amount of opioid medication administered during the procedure compared…

"Randomized, Crossover Study of Immersive Virtual Reality to Decrease Opioid Use During Painful Wound Care Procedures in Adults"

Augmented Reality Positioned to Disrupt Children’s Health

Stayhealthy, a Californian company, has chosen to use AR to help children to better know their own body and health. With the application “Color Quest: an Art Adventure” they allow allow children to understand many things by gaming! The company has spent the last twenty years aggressively pursuing science-based research to define the best way to use advanced technologies to give people a better understanding of their own personal healthcare. With a new generation of…

"Augmented Reality Positioned to Disrupt Children’s Health"

Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being

In this very interesting study about the use of AR as a way to encourage physical exercices, authors demonstrate that results are clear and mesured. AR helps the gamification of exercices and increase the implication of users. The immersion helps also to make exercices for a longer time. This study successfully showed that inexpensive easy-to-use AR systems can effectively contribute to exercise programs. Future game design recommendations, including feedback, mixed reality, and stress tracking, are…

"Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being"

Researchers develop new augmented reality app to assess spatial memory

With this application, researchers provide an easy way to train memory for people with Alzheimer’s disease. The tool could be also used to monitor patient illness evolution and to discover early element of spatial disorders for childs Researchers of the Polytechnic University of Valencia (UPV) and the University of Zaragoza have developed an augmented reality app to assess spatial memory. Among its uses, it could be utilised for people with Alzheimer’s disease, as a tool…

"Researchers develop new augmented reality app to assess spatial memory"

Treating the fear of spiders with augmented reality at MEDICA – World Forum for Medicine

The “DigiPhobie” project, is developed by the Fraunhofer Institute for Biomedical Engineering IBMT. It aims to help people with Arachnophobia because many of them has no treatment. The project use AR glasses to view the fearing object but also an IA software to adapt in real time the fear feeling to emotional state of the patient. We transfer real exposure therapy to the digital game system that runs on the data glasses. All therapy tasks…

"Treating the fear of spiders with augmented reality at MEDICA – World Forum for Medicine"

How Virtual Reality Can Help Fight Dementia

In this article you will discover “Look Back”, a therapy program from the healthcare startup Virtue. Thanks to Virtual Reality, the program help elder people with dementia syndromes to remember their past. Their memories are a a excellent way to remember who they are and where they come from. Some works also show that reminiscent old memories help to improve cognitive functions. Rehman and Gorman are co-founders of the UK-based healthcare startup Virtue, which is focused…

"How Virtual Reality Can Help Fight Dementia"

Britain Trials Virtual Reality Time Travel to Combat Dementia

The Britain’s National Health Service is testing the use of virtual reality to help people with dementia. With immersive movies, patients are encouraged to recall  their own personal history throught pictures and emotions. Results are very encouraging as Arfa Rehman said (co-founder of Virtue, partner of BNHS) and this partnership may be spread to others areas in Britain. “If people remember more of their past, remember more of themselves, it just helps with overall mental wellbeing,” Arfa Rehman,…

"Britain Trials Virtual Reality Time Travel to Combat Dementia"

Augmented reality game helps stroke victims recover faster

Strokes are not always fatal but victims have to endure hard rehabilitation to recover forgotten abilities. Regan David Petrie, Victoria University masters of design and innovation student, created a AR game (NZ Fauna AR) to help patients for stroke rehabilitation. The classical game elements like rewards and progressive increasing of difficulty are completed by augmented reality to engage even more users. As mentioned in article, preliminary results of a little cohort of stroke victims are…

"Augmented reality game helps stroke victims recover faster"

Des hologrammes veilleront à l’apprentissage des enfants autistes

La société Actimage développe un programme en collaboration avec le CHRU de Nancy et l’Institut Pasteur pour aider les personnes autistes à augmenter leur autonomie. A l’aide d’un Hololens de Microsoft, Hol’Autisme met les utilisateurs “en situation” et permet de récolter des données pour adapter les scénarios. L’objectif est d’en faire un système meilleur marché et plus efficace que les dispositifs actuels. “L’enfant peut alors se déplacer physiquement, et par exemple rencontrer un avatar qui…

"Des hologrammes veilleront à l’apprentissage des enfants autistes"

Could Pokemon GO, Augmented Reality Apps be Used for Mental Health Therapy?

We know thah geolocalization games like Pokemon Go could help people in doing physical exercises but a new study from the from McMaster University shows that it could also be benefic for those with mental illness. When the game first came out, I noticed patients who had severe social anxiety disorder and a lot of depression starting to go out of their homes—and leave their computer screens and get off their couches—to play the game…

"Could Pokemon GO, Augmented Reality Apps be Used for Mental Health Therapy?"

A Lille, un cocon de réalité virtuelle pour soigner les troubles cognitifs

Caroll Duthérage, fondatrice et directrice innovation de My Cyber Royaume nous présente dans cette article les trois logiciels immersifs conçus par l’entreprise et destinés à faire travailler les fonctions cognitives de différents types de patients. En partenariat avec l’ Université de Lille et le Centre mémoire de ressources et de recherche de Lille, l’entreprise prépare ses premiers essais cliniques pour valider scientifiquement sa proposition. Une luxueuse villa de vacances, un ponton s’avançant dans la mer,…

"A Lille, un cocon de réalité virtuelle pour soigner les troubles cognitifs"

How Does Medical Virtual Reality Make Healthcare More Pleasant? 

Virtual reality and other immersive technologies has many uses in healthcare, and you can discovers some applications here. Medical virtual reality goes entirely against conventional beliefs about technology making healthcare less human, less empathetic and less caring. Virtual reality teaches empathy to med students, makes vaccination for children more sufferable, helps get rid of fears by treating phobias, relieves chronic pain or fulfills the last wishes of the dying. Source: How Does Medical Virtual Reality…

"How Does Medical Virtual Reality Make Healthcare More Pleasant? "

Prise en charge des troubles autistiques à l’aide des technologies immersives

Dans le domaine de l’autisme, la réalité augmentée et la réalité virtuelle ont de nombreux usages. Elles peuvent à la fois permettre de créer des environnements “contrôlés” pour aider à canaliser les surcharges sensorielles et donner des outils pour mieux faire comprendre la vie d’une personne présentant des troubles autistiques. La vidéo suivante vous fait vivre une expérience des troubles. Dans le cas de personnes présentant des troubles du spectre de l’autisme, notamment chez les…

"Prise en charge des troubles autistiques à l’aide des technologies immersives"

How augmented reality and virtual reality devices are boosting medicine

In this article Tim Jennings (president of Custom Case Group) presents interesting cases where AR and VR are used to improve autonomy and self-monitoring for patients. AR apps, wearables and mobile devices have shown tremendous potential in patient self-monitoring, diagnosis and patient care. AR technology layers over the real world, providing digital visuals, sounds or other stimuli that give insights from gathered data or add enhanced detail to reality. From contact lenses that give visual cues to…

"How augmented reality and virtual reality devices are boosting medicine"

Trois Frontières | Un casque de réalité mixte pour les autistes

L’Institut médico-éducatif (IME) de Dieuze et le bureau francilien de la société Actimages présentent une solution favorisant la mise en situation pour les personnes autistes. Basée sur les Hololens de Microsoft, cette solution sera présentée également au Salon international de l’autisme, les 6 et 7 avril, à Disneyland Paris. Les lunettes de réalité mixte présentent aussi l’avantage de laisser à celui qui les portent une vue sur l’environnement et les personnes qui l’entourent. « C’est comme…

"Trois Frontières | Un casque de réalité mixte pour les autistes"

La réalité virtuelle : quelle légitimité en santé ?

Dans cet article publié sur le Labsanté de Sanofi, nous retrouvons une série d’exemples d’usages de réalité virtuelle dans le domaine de la santé et en particulier du soin. Du traitement des phobies à la lutte contre les maladies dégénératives en passant par la lutte contre la douleur et la formation des personnels de santé, les implications sont immenses et promettent un avenir très prometteur ! Pour en savoir plus sur le sujet, rendez-vous sur…

"La réalité virtuelle : quelle légitimité en santé ?"

Neuradom, une révolution dans les soins à domicile

Le système Autonhome a été imaginé par une équipe de praticien pour faciliter la rééducation à domicile et combattre l’ennui et la solitude des exercices. Autonhome est à la fois un outil, avec ordinateur, caméra, capteurs, écran géant et connexion Internet, et un programme médical. De loin, on pourrait croire à un jeu vidéo. La personne, devant son écran, voit des figures et des images et semble jouer à lancer ou à rattraper un objet.…

"Neuradom, une révolution dans les soins à domicile"

KineQuantum veut améliorer la kinésithérapie grâce à la réalité virtuelle

In this use of virtual reality, the patient is inside a virtual world where he has to move like a bird (for example). Theses moves are a part a the reeducation program. It is noticed that the patient feels less pain during VR session than during a traditional one. Créée en octobre 2015, KineQuantum veut transformer les usages de la kinésithérapie active où le patient réalise seul des mouvements. Grâce à des casques de réalité…

"KineQuantum veut améliorer la kinésithérapie grâce à la réalité virtuelle"

Virtual reality for the elderly

BuildVR has made Solis solution to help elderly to travel with augmented reality. Five kinds of videos are available, linked to particular therapies. People in the experiment is not alone, but be accompanied by medical staff. Already implemented by many aged care facilities across the country, Solis is an easy-to-use virtual reality application created for the aged care industry. Utilising visual navigation, dual screen accessibility and delivering 5 video categories relevant to aged care residents, Solis…

"Virtual reality for the elderly"

Virtual Reality for Seniors with Rendever

Sometimes, simplest uses are the best … Renderer is an extraordinary idea to bring “spaces” to people with a difficulty to move. Virtual Reality, and in this case 360° videos, is the best tool to do it. Rendever gives older adults a window to the parts of the world that they’re missing. Source: Virtual Reality for Seniors | Welcome to Rendever

"Virtual Reality for Seniors with Rendever"

Floreo for social and communication therapy that is immersive and realistic

  Floreo is a typical use of virtual reality to help autistic children to communicate. Floreo, a venture and NIH backed startup, leverages the power of virtual reality to provide safe, immersive, repeatable, and affordable social and communication therapy that is fun and engaging for the user, while allowing a supervising adult to monitor and track the user’s progress. We are currently piloting Floreo at a special education school for children on the autism spectrum,…

"Floreo for social and communication therapy that is immersive and realistic"