A review article on the use of RV in treatment of mental illness. Even if numbers are from the UK, it highlights all benefices for patients and therapists. There is currently a clinical trial taking place across NHS trusts throughout the UK, the largest of its kind, led by the University of Oxford and Oxford Health NHS Foundation Trust, which sees participants with severe mental health disorders challenge their fears through VR therapy. Under the…"VR in Therapy: VR’s Positive Impact on Mental Health – VRFocus"
When most people think of virtual reality (VR), they think of a gaming technology and big, funny-looking goggles. But VR is so much more than that. When used in the right way, at the right time, VR leverages our power to imagine when we need it the most and can help improve quality of life. VR has enabled a new field of medicine that the FDA now calls “Medical Extended Reality,” or “MXR” for short.…"VRx: How Virtual Therapeutics will Revolutionize Medicine"
A new example of the use of VR to fight loneliness for elder people. As Dr Roger Tabbatt explains, it’s not only a consequence of the actual pandemic but a major change in the care of retired. Recreational therapist Roger Tabbatt began adding virtual reality as a way to not only entertain patients but also lift their spirits. “I understand, I feel how tough it is for them to not be able to go out…"Seniors escape isolation of pandemic with the help of virtual reality"
In this article the XRHealth VR application in presented and all modules are explained. Attention-deficit/hyperactivity disorder (ADHD) is one of the most common mental disorders affecting children and during the pandemic, this VR solution could help many people. XRHealth, a provider of therapeutic extended reality (XR) solutions, has recently announced a new virtual reality (VR) therapy application for people with ADHD. The application is aimed to improve well known ADHD cognitive functioning such as attention,…"XRHealth announces Virtual Reality therapy application to help treat ADHD"
In this article you will find an interesting summary about the uses of immersive technology in attention and memory. Two main studies are presented and, as you can imagine, VR is very useful for memory retention. It’s safe to say that participants from both studies echoed an overwhelmingly positive response by using VR during learning applications. However, the question still stands: does VR help with memory retention? In short, yes, absolutely. By targeting how we…"The Science of Virtual Reality: How VR Helps with Memory Retention"
Kubota Vision started a clinical trial in 2020 (USA) with a tabletop optical projection device to validate its technology. Results are promising and the company now present a model with a glasses form factor. It’s not exactly augmented reality but a projection on the user retina, which can be completed later with AR elements. The Kubota Glasses work by projecting an image from the lens of the device onto the wearer’s retina so as to correct…"Japanese Firm Develops Myopia-Treating Smart Glasses"
In this very interesting discussion with two experts from ATOS company, you will discover what is a digital twin in the healthcare context and how to use it. To get a better understanding of some of the early use cases for Digital Twins in healthcare, I sat down with Niels Thomsen, VP & Global Head of the Insight (IoT & AI) Practice, and David Sele, Consultant and Business Developer – IoT at Atos. Along with…"Digital Twins in Healthcare – Insights from Atos Experts"
In this article, we will find many cases of VR uses in senior living communities. It is not only about physical health because these tools are very adapted to bring “useful” entertainment. Many studies measure benefices of VR tools for elderly people (memory, engagement, physical exercises, feeling of presence, virtuel visits, etc.) The common thread of VR deployments in senior care is fun and engagement. But myriad opportunities to boost strong health might be stronger…"VR for Seniors: VR Initiatives for Senior Care Residents"
In this short interview Danielle Collins explain how the use of VR has been a extraordinary tool to better understand a very risky brain surgery. With Surgical Theater software, she was “in” her own brain to see the problematic artery. I saw the site of the hemorrhage and could understand that the surgery was necessary. The surgeon walked me through my CT scan in color, in three dimensions. We went through every scenario of the…"The Surgery Patient’s Perspective on VR Technology"
Le Dr Eric Malbos publie un livre en collaboration avec Rodolphe Oppenheimer, où il partage presque 20 ans d’utilisations des technologies immersives dans les soins liés à la santé mentale. Une approche didactique qui permet à tous de mieux comprendre comment ces technologies peuvent améliorer la vie des patients. Comment ne plus avoir peur de prendre l’avion, la voiture ou l’ascenseur ? Comment supporter la vue d’une araignée, d’un serpent ? ne plus passer tout…"Psychothérapie et réalité virtuelle aux Éditions Odile Jacob"
From brain injuries to schizophrenia to dental procedures to end-of-life care, VR has “an uncanny ability to diminish pain, steady nerves, and boost mental health — all without drugs and their unwanted side effects,” he writes. It may sound far-fetched, but Spiegel has successfully used VR on 3,000 patients. He believes that it should be in the arsenal of treatment alongside opioids, sleeping pills and anti-anxiety meds. Big Tech seems to agree: Facebook, Google, HP…"How VR therapy can cure PTSD, obesity and pain of childbirth"
Find in this article a short summary of a session dedicated to mental illness and VR in the last Dubai Internet City. The talk heard from Daniel Khayat, Head of Product at HTC VIVE, Niclas Wijkstrom, Co-Founder and CEO of Mimerse, and Dr Sameer Kishore, Head & Founder of Immersive VRx Lab and a Senior Lecturer at Middlesex University Dubai. It was organised by Dubai Internet City, the region’s largest hub for talent and technology,…"Dubai Internet City hosts live session on growing importance of VR in mental wellness"
In this article, Simon Chandler presents some VR software used today to fight stress due to actual pandemic. Both COVID patients and healthcare professionals use AR and VR to do meditation and relaxation. What’s significant about the use of VR and AR for anxiety relief is that both offer a greater sense of reality and immersion than, say, conventional meditation or mindfulness practice. It’s largely for this reason that figures working within the AR/VR industry…"Meet The Companies Using VR To Treat Coronavirus-Related Stress And Anxiety"
In this article Joel Landau (founder of “the Allure Group”) explains the implementation of VT technologies in his company and why he thinks it’s a game changer for the skilled nursing facilities. As VR technology continues to improve, incorporating additional sensory engagement modalities will increase the range to which VR can be applied. I see an opportunity for care facilities to care for and engage residents with cognitive and behavioral deficits through VR. By identifying…"Leveraging Virtual Reality In Skilled Nursing Facilities"
In 2018, Cedar-Sinai Health Systems in Los Angeles conducted a study involving 120 subjects. “VR significantly reduces pain versus an active control condition in hospitalized patients,” the study found. “VR is most effective for severe pain.” On a scale of one to 10, with 10 being the worst pain, pain can be reduced by five points through the use of VR experiences, Louis said. With such significant reductions in pain, there is less need to use opioids…"SoCal Patients Use Imagination To Control Pain With VR"
Dans cette article, une présentation de la solution Hol’autisme de Actimage vous montrera comment la réalité augmentée peut être utiliser dans amelioration des conditions de vie des personnes autistes. Hol’Autisme est un catalogue d’applications en réalité mixte et une plateforme de suivi qui vise à aider les enfants et adolescents présentant des troubles du spectre de l’autisme à améliorer leurs habilités sociales. « Cette solution n’est pas encore commercialisée, nous sommes toujours en phase de R&D,…"La réalité mixte au service des enfants présentant des troubles du spectre de l’autisme"
In this article you will discover an US gaming platform, MindMotion Go, used by medical people to help patients in the rehabilitation phase. One the the main advantages of this tool is the ability to use it with a very simple device, even at home. According to Dr. Preeti Raghavan, of the Johns Hopkins School of Medicine, the MindMotion GO gaming platform that the telehealth rehab is using is “a brand-new rehabilitation technology platform on…"How Virtual Reality Video Games Are Helping Patients Regain Mobility"
The REAL System is a portable VR rehabilitation solution for upper-extremity rehabilitation that can be used at the patient’s bedside, in a therapy gym, or in a mobile health location. The three main components of the system include the Vive Focus headset, a set of six sensors, and a tablet with the TherapyView™ app that allows the clinician to administer and monitor the therapy session. The REAL System from Penumbra company combine hardware devices and software…"HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery"
Un article assez court, qui reprend les bases de l’usages de la RV dans certains traitement de phobies. La réalité virtuelle marche très bien sur les phobies dites “spécifiques”. Cela regroupe notamment les peurs liées à un animal (chien, araignée…) ou à une situation précise (enfermement, vide…) et les phobies sociales telles que le fait de parler en public. Mais il faut vérifier que le trouble anxieux à traiter n’est pas lié à un trauma…"Quelles phobies peut-on soigner avec la réalité virtuelle ?"
In the North Lincolnshire, patients with chronic obstructive pulmonary disorder (COPD) could now use a “VR kit” to help them in the rehabilitation phase. The software part of the kit is developed by Concept Health Technologies. The program is supported by NHS England after a pilote phase with impressive results. GP practices in the region are offering patients living with chronic obstructive pulmonary disorder (COPD) a kit consisting of a VR headset, wearable sensor and…"North Lincolnshire lung patients first in UK to be offered ‘virtual rehab’"
The “VR Telehealth Clinic” of XRHealth was lauched last month in 8 US states. The goal is to help patients to be well at home and, at the same time, constantly monitored by a physician. The system is covered by major US insurance providers. Patients will be given an assessment by one of XRHealth’s telehealth clinicians. Following this assessment, patients will then get a VR headset in the mail, if they do not already have…"XRHealth launches VR telehealth clinic"
A research team from the University of Malta uses VR to help people to “forget” pain by distraction. Alexiei Dingli, a professor at the Department of Artificial Intelligence, and his team are developing an application named Morpheus, which will help reduce pain in patients without the use of medication. The app will be downloadable on smartphones and will work in tandem with a VR (virtual reality) set and a smartwatch to distract the user from…"Managing pain through distraction"
In they new devices, Neofect has implemented augmented reality effects to stimulate patients and made rehabilitation process more fun. Smart Balance aims to turn what can be a monotonous process into fun and engaging exercise. It features 16 rehabilitation games that emphasize core strength, restabilization and balance, all with the goal of helping patients walk unassisted. Source: Augmented Reality puts fun into Neofect’s latest therapy device – Products – McKnight’s Long Term Care News"Augmented Reality puts fun into Neofect’s latest therapy device"
SightPlus, a product from GiveVision , allows patients with sight loss to significantly improve their sight. A study from Moorfields Eye Hospital shows impressive results with more than ” 98% of patients saw their vision improve by an average of six lines on a sight test chart when they used the device.” We founded GiveVision in 2014 with the aim of developing an advanced, flexible, and wearable low vision aid which could transform the lives…"How VR Is Helping Visually Impaired Patients Regain Close To Normal Levels Of Sight"
Alcove is an application available for free on Oculus Go. It’s not exactly a health application but it’s easy to imagine uses for wellness, meditation or simply encourage relationship between different people, for example for link with elders ones. Enter your family corner in VR, and bring your dear ones – young and old inside a virtual world filled with immersive experiences across entertainment, family, travel, health and wellness. Imagine swimming with dolphins in the…"Alcove on Oculus Go"
Le laboratoire de recherche et d’étude sur le mouvement de Nevers lance avec le foyer de Saint-Andelain une étude sur l’impact de l’utilisation de la réalité augmentée sur la plasticité cérébrale. Plusieurs personnes ayant des déficiences mentales vont s’entrainer pendant plusieurs mois avec une paire de lunettes Hololens de Microsoft et leur capacités sera mesurée. L’objectif est de définir le meilleur protocole d’utilisation pour réduire les prises de médicaments. Car désormais, chaque mercredi matin, ces…"Expérimentation inédite dans la Nièvre : la réalité augmentée pour améliorer la vie des déficients mentaux"
In the Journal of Cellular Physiology, a team of Sbarro Institute for Cancer Research and Molecular Medicine presented a study where VR is very efficient for stress prevention. The study was done on almost 100 women and results show significant decrease of anxiety level. Innovative research led by Temple College of Science and Technology’s Sbarro Institute for Cancer Research and Molecular Medicine suggests that interventions using virtual reality (VR) during chemotherapy have significant potential to improve…"Virtual realities: research reveals promising intervention in cancer treatment"
Dans ce projet, l’équipe a choisi d’utiliser une version modifiée de Hololens pour capter l’environnement puis, en passant par un traitement à base d’IA, pouvoir le retranscrire de manière sonore. Le prototype créé par les chercheurs du projet Tokyo consiste en un appareil d’imagerie très sophistiqué qui est capable d’identifier des objets et des personnes. Cette technologie, qui se porte sur la tête à la façon d’un bandeau, se base sur le casque de réalité…"Microsoft aide les malvoyants à mieux appréhender le monde qui les entoure grâce à l’HoloLens"
L’application proposée par C2Care a pour but d’habituer le patient à l’environnement du salle de réveil pour diminuer son stress post opératoire. L’expérience sera effectuée avec un casque Oculus et les résultats seront publiés au court de l’année 2020. Source de l’image : C2care La start-up C2Care et l’Assistance Publique-Hôpitaux de Marseille (AP-HM) veulent lutter contre les risques de rejet dans les greffes pulmonaires. La jeune pousse toulonnaise spécialisée dans l’édition de logiciels thérapeutiques parie…"La réalité virtuelle peut-elle éviter les rejets dans les greffes pulmonaires ?"
On the island of Guernsey, patient will test VR soon to fight chronic pains and phobias. VR is a simulated experience that can be similar to, or completely different from the real world. It was first applied in pain management as a distraction tool for burns patients that were having difficult procedures that were traumatic for them. A virtual reality experience was created which made the patients seem as if they were in a ‘snow world.’ From doing this they…"Virtual Reality In Health and Well-being on Guernsey"
The National Pingtung University in Taiwan develop a very special device of VR to help patients in the rehabilitation period : an horseback riding simulator. Combining immersion and game, the system is very useful to increase patient motivation! In collaboration with Golden Hospital in the southern county of Pingtung, National Pingtung University developed the system utilizing VR technologies and interactive games. It is aimed at making the rehabilitation experience more interesting and increasing patients’ willingness…"Taiwan university develops VR horseback riding"
Cet article de RFI revient sur les utilisations actuelles de la réalité virtuelle dans les procédure d’anesthésie. L’auteur met en particulier en lumière l’entreprise HypnoVR (Strasbourg) qui travaille depuis de nombreuses années sur le sujet. Les effets hypnotiques des images de la réalité virtuelle font l’objet de multiples expérimentations dans le monde. Au Royaume-Uni, l’Imperial College de Londres estime dans une étude que ces dispositifs « interfèrent avec les processus cérébraux, le tronc cérébral et…"La VR, la réalité virtuelle m’anesthésie"
In this article, a study from Wayne State University’s Stress, Trauma, and Anxiety Research Clinic is presented. Situational therapy using AR is not new, but here you will find interesting results of a clinical trail (90 participants). Experiment was done with Hololens 1 (Microsoft) glasses and specific applications. Next steps presented in this article are the use of Hololens 2 (for a wider field of view) and the creation of a “catalogue of fears” that…"Using augmented reality and presence to treat Arachnophobia"
Le centre de revalidation de l’UZ Gent complète son “Smart Space” avec un système de marche incluant un écran immersif pour aider les utilisateurs à entrer dans un monde les encourageant à se déplacer. Plusieurs études ont montré que cette équipement et la motivation qu’il induit, entraine une améliorations des conditions physiques des patients. “Nous pouvons ainsi exposer le patient à des environnements virtuels aussi imprévisibles que ceux de la vie réelle, mais dans l’environnement…"Un tapis de course en RV pour le centre de revalidation de l’UZ Gent"
In this article, a study about the impact of VR use on 33 blood donors at the American Red Cross is presented. With only a simple software and a 4 minutes experience with a Oculus Go, authors showed a clear decrease of “needle fear”. The impact on negative feeling is even more impressive on younger people. This study demonstrated that an inexpensive and brief VR intervention can have a significant positive impact on mood just…"New Study: VR Changes Mood Before Blood Donations"
A research team of USC (University of Southern California) have made a system to help people with low vision to better see obstacles. The principle is quite simple : object around the user is scanned and overlapped with distinct colors through Hololens glasses. Results are very impressive despite severe limitations due to hardware. In a new study of patients with retinitis pigmentosa, an inherited degenerative eye disease that results in poor vision, Keck School of…"Augmented reality glasses may help people with low vision better navigate their environment"
A research team of Cambridge University published an article last month about the use of VR to test development of dementia. For example, a simple VR test of navigation could help physicians to detect signs of Alzheimer’s disease earlier than with standard cognitive tests. VR technologies could also help to test more accurately specific drugs for the disease. Doctors diagnose dementia in around 10 million people every year, and 60–70% of these new diagnoses detect…"Is virtual reality the next frontier of Alzheimer’s diagnosis?"
Vythisi est une jeune entreprise de Perpignan qui propose des balades en vidéos 360°. Testées dans plusieurs établissements, l’effet de ces expériences a été surprenante pour l’équipe de l’entreprise et pour le personnel soignant. “Je vois des bateaux, j’entends le clapotis de l’eau, la mer est magnifique !, s’enthousiasme le retraité, ancien passionné de randonnée. Je peux tourner la tête à droite ou à gauche. C’est comme si j’y étais vraiment. J’ai l’impression de retrouver…"Une start-up de Perpignan propose des randonnées virtuelles aux personnes à mobilité réduite"
In this article Jeremy Bailenson, co-producer of 1,000 Cut Journey movie talks about the real action of VR on people behavior, especially if they are “as though they are in the body of someone else”. The Virtual Human Interaction Lab at Stanford University and the Cogburn Research Group at Columbia University shown that is possible to increase empathy for others with the use of virtual reality. The most important factor to get best results is the…"Is Virtual Reality the ultimate empathy machine for racism?"
source image : http://www.defisdhommes.fr Ce projet porté par Paul Monnier (fondateur de l’association Défis d’hommes) et le studio de réalité virtuelle ICEBERG, l’objectif est d’aider à la rééducation des membres supérieurs. Présenté au festival Futur(e)s, le système est en test depuis un an au centre de rééducation de Paul Monnier et donne des résultats particulièrement intéressant. D’un point de vue conceptuel, le projet est relativement simple : l’utilisateur pose des capteurs sur son avant-bras. Ces…"La réalité virtuelle au service de la rééducation de la tétraplégie"
In this study, authors demonstrate that the use of augmented reality improve the capacities of Alzheimer patient to do complex tasks. Even if the hardware (here they use Hololens from Microsoft) is not adapted to everyday life, this kind of assistance is really promising. In this crossover study, we used an augmented reality approach using a Microsoft HoloLens to support patients in a tea making task. During task execution, subjects received three-dimensional dynamic holograms of…"An augmented reality approach for ADL support in Alzheimer’s disease: a crossover trial"
In this short article, you will find how library of Churchill County High School use virtual reality to help students to understand sciences and technologies. And you will discover an unforeseen benefit with Evan, a 18-year-old autistic student. When Worthy learned the high school library had joined a group of early adopters in a virtual reality program — offered through the Nevada State Library — he brought Evans down to give it a try. Something…"Virtual reality makes real-world difference for high school student with autism"
Dans cet article une utilisation de la réalité virtuelle sur 10 patients souffrant de la maladie de Parkinson est présentée avec en particulier une amélioration significative de l’équilibre. Cette étude menée par le “Motion Capture Core Facility” de l’université de l’Utah a été menée du 10 patients pendant 6 semaines. Les patients-volontaires ont bénéficié de 3 séances de réalité virtuelle de 30 minutes par semaine durant 6 semaines. Au terme de l’expérience, les chercheurs ont…"La réalité virtuelle pour aider ceux qui souffrent de la maladie de Parkinson"
This study was made on a sample of adult patients with painful wounds from deep or partial burns. Authors used an VR world called SnowWorld (developed at the University of Washington HITLab) to reduce pain perception. They showed that 39% less opioids were administered when IVR therapy used compared with wound procedures when IVR was not used. IVR during painful wound care procedures significantly reduced the amount of opioid medication administered during the procedure compared…"Randomized, Crossover Study of Immersive Virtual Reality to Decrease Opioid Use During Painful Wound Care Procedures in Adults"
Stayhealthy, a Californian company, has chosen to use AR to help children to better know their own body and health. With the application “Color Quest: an Art Adventure” they allow allow children to understand many things by gaming! The company has spent the last twenty years aggressively pursuing science-based research to define the best way to use advanced technologies to give people a better understanding of their own personal healthcare. With a new generation of…"Augmented Reality Positioned to Disrupt Children’s Health"
In this very interesting study about the use of AR as a way to encourage physical exercices, authors demonstrate that results are clear and mesured. AR helps the gamification of exercices and increase the implication of users. The immersion helps also to make exercices for a longer time. This study successfully showed that inexpensive easy-to-use AR systems can effectively contribute to exercise programs. Future game design recommendations, including feedback, mixed reality, and stress tracking, are…"Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being"
With this application, researchers provide an easy way to train memory for people with Alzheimer’s disease. The tool could be also used to monitor patient illness evolution and to discover early element of spatial disorders for childs Researchers of the Polytechnic University of Valencia (UPV) and the University of Zaragoza have developed an augmented reality app to assess spatial memory. Among its uses, it could be utilised for people with Alzheimer’s disease, as a tool…"Researchers develop new augmented reality app to assess spatial memory"
The “DigiPhobie” project, is developed by the Fraunhofer Institute for Biomedical Engineering IBMT. It aims to help people with Arachnophobia because many of them has no treatment. The project use AR glasses to view the fearing object but also an IA software to adapt in real time the fear feeling to emotional state of the patient. We transfer real exposure therapy to the digital game system that runs on the data glasses. All therapy tasks…"Treating the fear of spiders with augmented reality at MEDICA – World Forum for Medicine"
In this article you will discover “Look Back”, a therapy program from the healthcare startup Virtue. Thanks to Virtual Reality, the program help elder people with dementia syndromes to remember their past. Their memories are a a excellent way to remember who they are and where they come from. Some works also show that reminiscent old memories help to improve cognitive functions. Rehman and Gorman are co-founders of the UK-based healthcare startup Virtue, which is focused…"How Virtual Reality Can Help Fight Dementia"
The Britain’s National Health Service is testing the use of virtual reality to help people with dementia. With immersive movies, patients are encouraged to recall their own personal history throught pictures and emotions. Results are very encouraging as Arfa Rehman said (co-founder of Virtue, partner of BNHS) and this partnership may be spread to others areas in Britain. “If people remember more of their past, remember more of themselves, it just helps with overall mental wellbeing,” Arfa Rehman,…"Britain Trials Virtual Reality Time Travel to Combat Dementia"