In this article authors perform a meta-analyse over more than a thousand statistical tests related to uses of VR in psychology. The study is mainly focused on statistical consistency and explore main errors seen in scientific papers. They also talk about “usual” bias in selected samples. The conclusions may seem harsh to you but it give good ways for future research 🙂 Virtual reality (VR) is a popular subject of scientific study across a variety…"Virtual Reality Check: Statistical Power, Reported Results, and the Validity of Research on the Psychology of Virtual Reality and Immersive Environments"
Is it efficient to design drugs and to manipulate molecules “with hands”? A team from company Sygnature have done many tests and they have found this method useful for collaborative work. They used Hololens and 3D rendering software to help biochemists to see shapes and structures interactions. Company now works to integrates all functionalities in a easy-to-use software. “It’s good for immersing yourself in a completely different world, but you’re there by yourself,’ says Dr…"Augmented reality prototype software for drug molecules developed"
As virtual reality technologies becomes more and more accessible, R&D team in biotech try different approaches to use it in they every-day work. In this article, authors explain how it can be used to see (and even to feel!) complex molecular 3D geometry. The exemple of the exploration of this field by Novartis with the start-up Nanome illustrates what could be drug discovery tomorrow. Using the collaborative VR platform developed by four-year-old Nanome, scientists can…"Virtual Reality for drug discovery is for real!"
U.K. National Institute of Health Research has launched a really big project (£4 million funded) to test the efficiency of VR in mental health therapy. This project is called “gameChange” and it evolves many partners (both private and public). In particular, it will test VR products of Oxford VR start-up. The first large-scale trial on psychosis patients will bring robust results on VR efficiency next year according to Oxford VR CEO and allows clinicians to…"First Major Trial Of VR Therapy For Serious Mental Health Conditions Launches"
En recherche et en particulier en biologie, les appareils modernes permettent de récupérer de grandes quantités de données sur les expériences. Même si les progrès de l’ intelligence artificielle permettent de trier et de comprendre de mieux en mieux ces paramètres, les chercheurs doivent pouvoir facilement se les représenter. Pour cela la réalité virtuelle offre une ergonomie intéressante et nous voyons apparaitre des croisements de domaine intéressant. Dans cet article, une équipe de chimiste de…"La réalité virtuelle pour découvrir des médicaments ?"
In this article you will find a presentation of Holo4Labs tools and a description of potential uses of augmented reality in a science laboratory. This product is in fact a HMI (human-machine interface) to the software solution4labs. In HCS Pharma we have presented a very similar view of the future of laboratories at Forum Labo 2017 The laboratory of the future will be very different. Emerging technology is radically reshaping the way we tackle daily…"Mixed Reality Will Soon Be in the Service of Science Labs"
La réalité virtuelle est de plus en plus utilisée pour “voir” les structures complexes des molécules et pour comprendre les interactions entre composés. L’imagerie 3D est aussi une potentielle utilisatrice de ces technologies. C’est d’ailleurs un des axes de recherche porté par HCS Pharma dans le but de mieux interpréter les résultats des analyses 3D. “Il est difficile de résoudre les structures protéiques” écrit Steve McCloskey, fondateur et PDG de Nanome. “Un seul résidu égaré…"Recherche : ils jouent avec des molécules en réalité virtuelle"
In this article, authors explain the creation of a high quality 3D model of human cranial vault. They also show the benefice of this medication for surgery training, education, and research. The skull models that were presented have the potential to serve as a novel method of understanding cranial anatomy with an emphasis on accuracy, completeness, and visual appeal. It has utility in educational, illustrative, and surgical training purposes. The models provide critical insight into the…"Operative Anatomy of the Human Skull: A Virtual Reality Expedition"
In this article authors present a new calibration method to increase the precision of the position for a Hololens. Using external system combined with embedded SLAM and a “hand‐eye” based approach, it could be possible to lowered uncertainty on Virtual/Real position close to 3 mm. Augmented reality (AR) allows the surgeon to represent holographic patient‐specific anatomical information and surgical instruments on the physical world. To correctly superimpose virtual and physical objects, a hand‐eye calibration method…"A Hand‐Eye Calibration Method for Augmented Reality Applied to Computer‐Assisted Orthopedic Surgery"
In this article, Martijn Roelandse introduces a “mixed-reality Hackathon” hosted by Springer Nature and dedicated to exploration of new uses of AR and VR in sciences. It’s very interesting to see that today, many 3D observations (made with confocal devices for example) are still seen on 2D screens! Immersive technologies could revolutionize it, maybe more fastly then we think. With the arrival of the fifth wave of computing, amazing techniques like artificial intelligence, blockchain and…"How Augmented Reality and Virtual Reality Can Revolutionize Science?"
Google present a great combination between Machine Learning and augmented reality to help pathologists to identify cancers. The presented device is “only” a lightly modified light microscope with real-time analyzing computer. The result is directly displayed in the pathologist field of view. Applications of deep learning to medical disciplines including ophthalmology, dermatology, radiology, and pathology have recently shown great promise to increase both the accuracy and availability of high-quality healthcare to patients around the world.…"An Augmented Reality Microscope for Cancer Detection"
At Novartis, virtual reality is used to understand complex interactions between molecules. It’s a way to facilitate communication between chemist and biologist about drug design and protein’s interactions. Viktor Hornak, an investigator in the Global Discovery Chemistry department at the Novartis Institutes for BioMedical Research (NIBR), is driving an effort to adapt VR tools for use in the drug design process. He and his colleagues recognize a potential for VR to help drug hunters more quickly…"Bringing virtual reality to the lab at Novartis"
With this very impressive installation, Pfizer R&D team explores the complexity of molecular actions in brain (and in 3D!) At Pfizer’s Research & Development hub in Cambridge, Mass., chemists, neuroscientists and other researchers use 3D VisBox technology to visualize and virtually explore the human body at the molecular level. Source: How Virtual Reality Takes Scientists Inside New Molecules (video) | Get Science"How Virtual Reality Takes Scientists Inside New Molecules"