In they new devices, Neofect has implemented augmented reality effects to stimulate patients and made rehabilitation process more fun. Smart Balance aims to turn what can be a monotonous process into fun and engaging exercise. It features 16 rehabilitation games that emphasize core strength, restabilization and balance, all with the goal of helping patients walk unassisted. Source: Augmented Reality puts fun into Neofect’s latest therapy device – Products – McKnight’s Long Term Care News"Augmented Reality puts fun into Neofect’s latest therapy device"
Les deux partenaires lancent un challenge pour aider à la sélection des meilleurs traitements et ainsi améliorer le pronostic vital des malades. Le traitement du cancer évolue régulièrement grâce au développement de nouveaux traitements, mais chaque patient répond différemment aux thérapies. C’est en partant de ce constat que l’assureur Swiss Life et l’Institut Curie, fondation spécialisée dans le cancer, se sont associés pour lancer un appel à projet le 22 janvier 2020. Les participants devront…"L’Institut Curie et Swiss Life veulent prédire l’efficacité de l’immunothérapie contre le cancer grâce à l’IA"
The “HealthStream Resuscitation Innovation Lab” is a pilot program from Community Health Systems to train medical to face code blue emergencies (cardiac arrests). The goal is to improve leadership capabilities thanks to virtual environments. Participants wearing VR headsets will be tasked with leading a virtual clinical team through the process of resuscitating a cardiac arrest patient, answering questions from the program as they go along; the system currently comprises three separate resuscitation patient cases. Source:…"CHS pilots VR program to improve clinical leadership"
SightPlus, a product from GiveVision , allows patients with sight loss to significantly improve their sight. A study from Moorfields Eye Hospital shows impressive results with more than ” 98% of patients saw their vision improve by an average of six lines on a sight test chart when they used the device.” We founded GiveVision in 2014 with the aim of developing an advanced, flexible, and wearable low vision aid which could transform the lives…"How VR Is Helping Visually Impaired Patients Regain Close To Normal Levels Of Sight"
Oxford VR, founded in 2017 offers services in VR therapy against fear of heights and social anxiety. The company, which span out of Oxford University’s Department of Psychiatry in 2017, raised the money in a Series A round of funding led by Optum Ventures. According to a press release, the new funds will “enable Oxford VR to accelerate US expansion of its evidence-based and scalable automated VR therapy solution and to continue to expand its treatment pipeline.”Oxford…"Oxford VR Therapy Platform Lands £10 Million In Investment"
Look at this travel in the close future for healthcare, done by authors from the “NHS Long Term Plan” (UK). Revolutions? By 2030, artificial intelligence (AI) will be used to help clinicians in applying best practice and supporting patients in managing their health and condition. Predictive techniques will be used to support local health systems to plan care for populations. When ill, people will be increasingly cared for in their own home, with the option…"The digital future of the healthcare industry"
Revinax développe depuis plusieurs années un écosystème d’outils au service des chirurgiens, à la fois pour les aider dans les étapes de formation et dans celles propres aux opérations. Comme le précise son cofondateur, Maxime Ros, l’objectif n’est pas de remplacer le praticien mais de lui donner toutes les informations pour l’aider à améliorer son geste, au service du patient. La technologie développée par Revinax permet de stabiliser l’image, mais aussi de corriger l’angle de…"Simulation médicale : dans la peau du chirurgien"
In this article, author lists many connected devices presented at the last CES. Always between health and wellness, these products will easy everyday life (we hope!) but also highlight the problem of personal data. CES is back again with scores of new consumer tech products in tow, and digital health is no exception. Players big and small to Las Vegas each year to unveil and promote devices, whether they be focused on health monitoring, restful sleeping, fitness,…"The devices, software and other health tech headlines of CES 2020"
Alcove is an application available for free on Oculus Go. It’s not exactly a health application but it’s easy to imagine uses for wellness, meditation or simply encourage relationship between different people, for example for link with elders ones. Enter your family corner in VR, and bring your dear ones – young and old inside a virtual world filled with immersive experiences across entertainment, family, travel, health and wellness. Imagine swimming with dolphins in the…"Alcove on Oculus Go"
With this new round of fundraising , Health Scholars wants to improve quality and quantity of training modules. They also will be able to increase the number of hospital partnerships. Health Scholars, known for their VR simulations and cloud-based training platform utilized for management, delivery, and analysis of clinical training, is excited to announce the successful completion of a $17M round of fundraising with investments from Arboretum Ventures, Venture Investors, Capital Midwest Fund, OSF HealthCare, as…"Health Scholars, the Virtual Reality Healthcare Training Platform, Raises $17M in Series B funding"
British startup Touch Surgery has borrowed $70 million to fund its training technology for doctors, according to the Telegraph.The newspaper reported that Touch Surgery arranged the loan in October last year, after having previously raised $19.5 million from the Silicon Valley venture capital fund 8VC. Source: Medical training startup Touch Surgery secures $70m in debt funding | MobiHealthNews US medical technology provider Medtronic has announced the acquisition of Digital Surgery, a UK-based company specialising in surgical…"Medical training startup Touch Surgery secures $70m in debt funding just before acquisition by Medtronic"
Le laboratoire de recherche et d’étude sur le mouvement de Nevers lance avec le foyer de Saint-Andelain une étude sur l’impact de l’utilisation de la réalité augmentée sur la plasticité cérébrale. Plusieurs personnes ayant des déficiences mentales vont s’entrainer pendant plusieurs mois avec une paire de lunettes Hololens de Microsoft et leur capacités sera mesurée. L’objectif est de définir le meilleur protocole d’utilisation pour réduire les prises de médicaments. Car désormais, chaque mercredi matin, ces…"Expérimentation inédite dans la Nièvre : la réalité augmentée pour améliorer la vie des déficients mentaux"
This is a very exiting project, leaded by a research team from University of Texas at Dallas and support by a grant from the National Science Foundation (NSF). It’s about the use of virtual interactions to improve medical students communication skills. The team develops a virtual patient, called Walter with a a degree of emotional interactions. “Augmented reality means you’re taking reality and adding something virtual to it,” said Marjorie Zielke PhD’07, research professor and…"Virtual Patient Project Aims To Develop Smarter Medical Students"
In the Journal of Cellular Physiology, a team of Sbarro Institute for Cancer Research and Molecular Medicine presented a study where VR is very efficient for stress prevention. The study was done on almost 100 women and results show significant decrease of anxiety level. Innovative research led by Temple College of Science and Technology’s Sbarro Institute for Cancer Research and Molecular Medicine suggests that interventions using virtual reality (VR) during chemotherapy have significant potential to improve…"Virtual realities: research reveals promising intervention in cancer treatment"
MHRA (Medicines and Healthcare products Regulatory Agency) test VR training solutions to validate future uses in industries. These solutions will be used to train people in sterilisation and GMP setting. It will be also useful to better understand the purpose of MHRA inspection. It is very interesting to see these technologie validated by the regulator and we can imagine a fast spreading! The Medicines and Healthcare products Regulatory Agency (MHRA) has joined with US-based Quality…"UK drugs regulator uses VR to train staff on GMP standards"
The last collaboration of the famous Insilico Medicine Hong Kong company is the Pfizer laboratories. After a very busy year 2019 with publications in Nature Biotechnology and more than 35 millions dollars rond, the company increase partnership in the pharmaceutical domain. His patented technology is focused on the use of AI algorithms to find best combinations between drugs and molecular targets. This way to find new drugs could be the game changer in the future…"Insilico collaborates with Pfizer on novel data and AI system for target discovery"
Le produit présenté par la société permet aux étudiants de s’entraîner dans des conditions proches du réel puisque les sensations haptiques sont rendues grâce à un bras à retour de force. C’est un nouveau produit de formation allant dans la philosophie “jamais la première fois sur le patient”. Dans le cadre des Trophées 2020 de l’innovation du Grand Est décernés mardi, InSimo a reçu le prix de la Région pour Sim & Care, son logiciel…"InSimo crée des patients virtuels pour apprendre les gestes chirurgicaux"
Une coopération inédite entre plusieurs acteurs de l’emploi qui ont décidé d’utiliser la réalité virtuelle pour faire découvrir de l’intérieur les multiples métiers de la santé. Pour y arriver, le Cité a innové en ce début d’année en misant notamment sur… le jeu et les nouvelles technologies ! Casques à réalité virtuelle, escape game et autre simulateur sont désormais utilisés pour présenter les métiers. “Le jeu et la mise en situation sont de formidables vecteurs, et…"Marseille : quand la réalité virtuelle permet de faire découvrir les métiers de la santé"
In this interview of Clint Cetti (global director of strategy and innovation at AT&T) tals about the uses of 5G and “edge computing” in the context of health. Many things is presented in the text but one of the most interesting is the evolution of the “hospital”. This place will be connected directly to the patient and the healthcare professional, anywhere they will be. 5G will eventually change how healthcare workers and patients interact with…"5G is here: how health systems can capitalize on the new cellular standard"
Dans ce projet, l’équipe a choisi d’utiliser une version modifiée de Hololens pour capter l’environnement puis, en passant par un traitement à base d’IA, pouvoir le retranscrire de manière sonore. Le prototype créé par les chercheurs du projet Tokyo consiste en un appareil d’imagerie très sophistiqué qui est capable d’identifier des objets et des personnes. Cette technologie, qui se porte sur la tête à la façon d’un bandeau, se base sur le casque de réalité…"Microsoft aide les malvoyants à mieux appréhender le monde qui les entoure grâce à l’HoloLens"
A team of the University of Georgia shown that VR has a real impact on the feeling of pain in a intense exercise. It could be very useful for professional sportspeople and several cases of re-education. “This is one of the first studies to demonstrate the ability of VR to reduce pain when engaging in highly intensive exercising that is known to induce significant pain,” said study co-author Sun Joo (Grace) Ahn, associate professor of…"Virtual reality reduces leg muscle pain during high intensity cycling"
In this article from “The Journal of Spine Surgery”, a review of many studies is presented about the use of immersive technologies to train surgeons. Conclusions are very simple : these technologies improve skills BUT in many cases relance is low. The need of big scale study is clear. The current scope of VR, AR, and MR surgical simulators in MISS and spinal endoscopic surgery was described. Studies demonstrate improvement in technical skill and patient…"Virtual reality in spinal endoscopy: a paradigm shift in education to support spine surgeons"
In this short article, Brainlab presents some applications of AR/VR and so-called “MR” in healthcare. When comparing medical virtual reality, augmented reality and mixed reality, all three have their own distinct differences and advantages. In terms of future development of 3D visualization and augmented reality for surgery, mixed reality with its added interactive capabilities, has the potential to change both the digital and real landscape of medicine. Source: Virtual, Mixed and Augmented Reality in Medicine…"Virtual, Mixed and Augmented Reality in Medicine"
As unbelievable as it sounds, billions of picture from patient exams are “freely” available today on Internet. The problem is well known and fully documented since year but number of unsecured data files increase years after years. As healthcare digitization process every day, we can imagine how data security is important for the development of immersive technologies. The problem is well-documented. Greenbone found 24 million patient exams storing more than 720 million medical images in…"A billion medical images are exposed online, as doctors ignore warnings"
Augmedics’ AR system is now approved by the U.S. FDA. According to the company it is the first device certified for guided surgery. The “Xvision Spine system” allows surgeons to place spine implant with a amazing precision and without looking away the patient. The possibility to see “through the skin” is also a good way to promote minimal invasive methods. Augmedics Inc., a Chicago-based startup focused on augmented reality (AR) applications in health care, has…"FDA greenlights Augmedics’ AR system for spinal surgery"
It could be the first steps to a functional retinal implant to help people with vision degeneration. We also can imagine more futuristic devices like true augmented reality implants we will use instead of AR glasses. Retinal dystrophies and age-related macular degeneration related to photoreceptor degeneration can cause blindness. In blind patients, although the electrical activation of the residual retinal circuit can provide useful artificial visual perception, the resolutions of current retinal prostheses have been…"Behavioural responses to a photovoltaic subretinal prosthesis implanted in non-human primates"
In an article published in the JAMA Cardiology, authors study training in CPR from “Lifesaver VR” application. Even if skills of face-to-face trained people are better than those of VR trained, the use of VR training is a perfect solution to widen the access to CPR training, because of its low cost and short time duration. “This study confirms the potential of brief face-to-face training to achieve adequate CPR skills and provides valuable input for…"Could virtual reality be the future of CPR training?"
L’application proposée par C2Care a pour but d’habituer le patient à l’environnement du salle de réveil pour diminuer son stress post opératoire. L’expérience sera effectuée avec un casque Oculus et les résultats seront publiés au court de l’année 2020. Source de l’image : C2care La start-up C2Care et l’Assistance Publique-Hôpitaux de Marseille (AP-HM) veulent lutter contre les risques de rejet dans les greffes pulmonaires. La jeune pousse toulonnaise spécialisée dans l’édition de logiciels thérapeutiques parie…"La réalité virtuelle peut-elle éviter les rejets dans les greffes pulmonaires ?"
Slowly AR enters the medical devices market for training or maintenance purposes. Recently, the AR company NexTech AR Solutions signs a big contract with Sterilis Solutions to use AR technology with these products. AR will be used by Sterilis Solutions sales department to train dealers network. Photo from NexTech AR Solutions on https://www.nextechar.com/university/ “We are excited that Sterilis has adopted NexTech’s powerful and industry-leading augmented reality offering to drive both its product marketing and client…"Augmented Reality Firm Lands First Deal in Medical Device Market"
La Croix-Rouge française lance le déploiement de plusieurs modules de formations aux soins dont 2 en réalité virtuelle développées par l’entreprise française SimForHealth. L’objectif est de former 10000 étudiants grâce à ses technologies. Cette collection de modules de formation a en effet été développée par SimForHealth avec le soutien de la région Nouvelle-Aquitaine. Elle a déjà été déployée dans les 27 IFSI de la région, et la génèse du projet fait partie justement des facteurs…"La Croix-Rouge déploie la réalité virtuelle dans ses instituts de formation"
VictoryXR company offers many educational products using virtual reality. Those created with Carolina Biological and focused on dissection are very promising. Teaching anatomy, including the body systems and structure and function, is an integral part of science. But let’s be honest, hands-on dissection isn’t for everyone. Source: Carolina Biological VR Dissection Library | VictoryXR – Education Solutions for Virtual Reality and Augmented Reality"Education Solutions for Virtual Reality and Augmented Reality at VictoryXR"
On the island of Guernsey, patient will test VR soon to fight chronic pains and phobias. VR is a simulated experience that can be similar to, or completely different from the real world. It was first applied in pain management as a distraction tool for burns patients that were having difficult procedures that were traumatic for them. A virtual reality experience was created which made the patients seem as if they were in a ‘snow world.’ From doing this they…"Virtual Reality In Health and Well-being on Guernsey"
This study on the effect of a VR headset on young people (under 10 years old) is based on a 50 children. The result shows that one hour use of VR induce not effect (directly or after a period of time). Young children tolerate fully immersive 3D virtual reality game play without noteworthy effects on visuomotor functions. VR play did not induce significant post-VR postural instability or maladaption of the vestibulo-ocular reflex. The prevalence of…"Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness."
In this article cellular pathologist Laszlo Igali explains how AR and VR would be used to deeply change medicine in a close future. Pathology for example, methods have been revolutionized these 10 previous years, even if the goal is always to “uncover the secrets behind human tissue”. Imaging technologies now are able to facilitate to whole procedure and, tomorrow, results will be seen in a AR glasses directly on the patient. Many of the projects…"The Road to Augmented Pathology"
We can find now several examples of immersive technologies uses in pharmaceutical industry. From marketing to industrial maintenance, formation, vulgarisation, sales, etc. In this paper, you will find some of theses cases and a short analyse about the actual challenges before a even more deep adoption. According to Dr. Suneil Malhotra, director, head of scientific communications and medical education, oncology, at Bayer Pharmaceuticals, before AR and VR, exhibit booths were restricted by regulatory standards and…"The Realities of VR and AR in the Pharmaceutical Industry"
We know that VR can help student in psychiatry to better listen patients during their training period. But now, with machine learning algorithms, doctors can better understand patients during their consultation and they less miss important facts. In this article, Peter Foltz (Institute of Cognitive Science of CU Boulder) explains how it is possible and what we can wait for next years. “The mystery around AI does not nurture trustworthiness, which is critical when applying…"How artificial intelligence can transform psychiatry"
In this article, a team from McMaster University explains results of its latest study about efficiency of VR and AR in teaching anatomy. Immersive technologies in this case don’t help students and, in the contrary, decrease their results! It’s a good reminder that the technology alone can’t solve all problems. Solutions have to be imagined more globally. Groups of 20 undergraduate students at McMaster with no prior anatomic training learned pelvic anatomy under seven conditions:…"Virtual and mixed reality inferior to traditional learning in anatomy education"
We have many examples on this website of benefices of immersive technologies for plastic reconstruction, reparative surgery or post-traumatic treatments. But there is also a dark side of these uses, especially when it transforms our perception of reality and our perception of our body. Since 2 years, surgeons have seen the development of a strange addiction called “Snapchat dysmorphia”. In theses situations, people ask for plastic surgery to look like Snapchat AR filter. Social media,…"Cosmetic Surgeons See Growing Trend, Dangers of ‘Snapchat Dysmorphia’"
The National Pingtung University in Taiwan develop a very special device of VR to help patients in the rehabilitation period : an horseback riding simulator. Combining immersion and game, the system is very useful to increase patient motivation! In collaboration with Golden Hospital in the southern county of Pingtung, National Pingtung University developed the system utilizing VR technologies and interactive games. It is aimed at making the rehabilitation experience more interesting and increasing patients’ willingness…"Taiwan university develops VR horseback riding"
The company Osso VR enters the SBIR program of the U.S. Air Force to explore the potential of virtual reality surgical training “on the field”. Osso VR said this week that it has been awarded a Small Business Innovation Research (SBIR) contract by the U.S. Air Force. The first phase of the project includes a feasibility study to determine VR surgical training’s benefits and application within the Air Force. Source: Osso VR wins Air Force…"Osso VR wins Air Force research grant"
A team from Southern Methodist University (SMU) use virtual reality to train surgeons in Zambia. This is a concret use of Virtual Reality Surgery Simulator (VRSS) developed at SMU with the support of the Medical Research Council (UK). This cost effective device is easy to deploy in hospital and surgeons can use it quickly. First results are so promising then the project will be extend soon. Virtual reality has advanced significantly in recent years. What was once…"Doctors In Zambia Use ‘Virtual Reality’ Developed At SMU To Train Surgeons"
Cet article de RFI revient sur les utilisations actuelles de la réalité virtuelle dans les procédure d’anesthésie. L’auteur met en particulier en lumière l’entreprise HypnoVR (Strasbourg) qui travaille depuis de nombreuses années sur le sujet. Les effets hypnotiques des images de la réalité virtuelle font l’objet de multiples expérimentations dans le monde. Au Royaume-Uni, l’Imperial College de Londres estime dans une étude que ces dispositifs « interfèrent avec les processus cérébraux, le tronc cérébral et…"La VR, la réalité virtuelle m’anesthésie"
In this article, a study from Wayne State University’s Stress, Trauma, and Anxiety Research Clinic is presented. Situational therapy using AR is not new, but here you will find interesting results of a clinical trail (90 participants). Experiment was done with Hololens 1 (Microsoft) glasses and specific applications. Next steps presented in this article are the use of Hololens 2 (for a wider field of view) and the creation of a “catalogue of fears” that…"Using augmented reality and presence to treat Arachnophobia"
In this article, we will discover the product of a innovative Indian company created in 2017 Embright Infotech. Thez have developed Auticare, a virtual reality AI based diagnostic tool which help doctors detect signals of Autism Spectrum Disorder. This device and associated application could also be used as a therapeutic tool. Once the patient (child) puts on the Auticare device, they are transported to a virtual world, wherein they are taught real life skills. The…"Thiruvananthapuram-based Embright Infotech uses AI, AR/VR to help autistic children learn bet"
Dans cet article très éclairant sur les produits de réalité virtuelle liés à la santé, à la sensibilisation et même au partage de la culture sur le salon Virtuality, l’auteur nous parle de sa propre expérience et de son ressenti. Une vision particulièrement intéressante qui nous permet d’imaginer comment cette technologies peut être une aide concrète. Pour l’anxiété, je reste sur un avis en demi-teinte et m’interroge sur la fonctionnalité. Est-ce qu’au quotidien un tel…"Salon Virtuality : Le TOP 5 de la VR qui fait du bien"
Le laboratoire Horus Pharma utilise de la réalité augmentée pour ajouter des informations pertinentes sur ses packaging et informer le mieux possible des utilisateurs. Les équipes de l’entreprise ont utilisé l’application Snappress pour cette réalisation La notice des médicaments ? Compliquée à déchiffrer avec ses caractères en pattes de mouche. Surtout énervante à ranger à cause de son pliage en éventail. Pour faciliter cette plongée dans le monde des modes d’emploi et des contre-indications des produits médicaux,…"Côte d’Azur: Des notices de médicaments (à ne pas lire) car réalisées en réalité augmentée"
In this article, a training program for social workers is presented. It is made by Accenture to help people to develop their observation skills in a very difficult context, using VR and voice recognition. The idea is to help caseworkers refine their skills in a real-world setting, interviewing a child, a mother, and an admittedly scary-looking father. Only the immersive storytelling and interactivity of VR and voice could make this training so impactful, said Cortney…"Friends With Holograms: Using VR to train social workers to sniff out child abuse"
In this article, author explains how pediatric oncologist Beth Apsel Winger and her colleagues from UCSF School of Pharmacy have used VR to design a new drugs for a particular patient. They have developed a special version of the well known visualisation software Chimera called “ChimeraX”. This application allows people to see mutated protein’s shape and to choice best adapted drugs. Meetings in the Jacobson Lab are different now. Instead of preparing lengthy PowerPoint presentations…"VR drug discovery makes precision therapy a reality | School of Pharmacy"
The Immersive Reality Training Lab of the Colorado State University is complet with an hundred VR headset and several applications to study anatomy and medical imaging processes. According to Jordan Nelson (one of the lab’s operators) ” the lab is designed to complement, not replace, existing teaching methods “the lab is designed to complement, not replace, existing teaching methods” Colorado State University has deployed a new VR lab; designed to accommodate up to 100 students simultaneously,…"CSU Has Deployed a 100 Headset VR Lab for Biomedical Education"
Cadaverless anatomy education is it possible today, and is it appropriate for a good training? In this article science journalist Bahar Gholipour explains advantages and drawbacks of the VR anatomy. Anatomy education has been resistant to change for so long that Young and others see what is happening now as a sign of a possible historic transition. “We’re at the beginning of a paradigm shift, no question about that,” Young says. “That shift is going…"Med School without Cadavers?"