Could virtual reality be the future of CPR training?

In an article published in the JAMA Cardiology, authors study training in CPR from “Lifesaver VR” application. Even if skills of face-to-face trained people are better than those of VR trained, the use of VR training is a perfect solution to widen the access to CPR training, because of its low cost and short time duration. “This study confirms the potential of brief face-to-face training to achieve adequate CPR skills and provides valuable input for…

"Could virtual reality be the future of CPR training?"

La réalité virtuelle peut-elle éviter les rejets dans les greffes pulmonaires ?

L’application proposée par C2Care a pour but d’habituer le patient à l’environnement du salle de réveil pour diminuer son stress post opératoire. L’expérience sera effectuée avec un casque Oculus et les résultats seront publiés au court de l’année 2020. Source de l’image : C2care La start-up C2Care et l’Assistance Publique-Hôpitaux de Marseille (AP-HM) veulent lutter contre les risques de rejet dans les greffes pulmonaires. La jeune pousse toulonnaise spécialisée dans l’édition de logiciels thérapeutiques parie…

"La réalité virtuelle peut-elle éviter les rejets dans les greffes pulmonaires ?"

Augmented Reality Firm Lands First Deal in Medical Device Market

Slowly AR enters the medical devices market for training or maintenance purposes. Recently, the AR company NexTech AR Solutions signs a big contract with Sterilis Solutions to use AR technology with these products. AR will be used by Sterilis Solutions sales department to train dealers network. Photo from NexTech AR Solutions on https://www.nextechar.com/university/ “We are excited that Sterilis has adopted NexTech’s powerful and industry-leading augmented reality offering to drive both its product marketing and client…

"Augmented Reality Firm Lands First Deal in Medical Device Market"

La Croix-Rouge déploie la réalité virtuelle dans ses instituts de formation

La Croix-Rouge française lance le déploiement de plusieurs modules de formations aux soins dont 2 en réalité virtuelle développées par l’entreprise française SimForHealth. L’objectif est de former 10000 étudiants grâce à ses technologies. Cette collection de modules de formation a en effet été développée par SimForHealth avec le soutien de la région Nouvelle-Aquitaine. Elle a déjà été déployée dans les 27 IFSI de la région, et la génèse du projet fait partie justement des facteurs…

"La Croix-Rouge déploie la réalité virtuelle dans ses instituts de formation"

Education Solutions for Virtual Reality and Augmented Reality at VictoryXR

VictoryXR company offers many educational products using virtual reality. Those created with Carolina Biological and focused on dissection are very promising. Teaching anatomy, including the body systems and structure and function, is an integral part of science. But let’s be honest, hands-on dissection isn’t for everyone. Source: Carolina Biological VR Dissection Library | VictoryXR – Education Solutions for Virtual Reality and Augmented Reality

"Education Solutions for Virtual Reality and Augmented Reality at VictoryXR"

Virtual Reality In Health and Well-being on Guernsey

On the island of Guernsey, patient will test VR soon to fight chronic pains and phobias. VR is a simulated experience that can be similar to, or completely different from the real world.  It was first applied in pain management as a distraction tool for burns patients that were having difficult procedures that were traumatic for them. A virtual reality experience was created which made the patients seem as if they were in a ‘snow world.’ From doing this they…

"Virtual Reality In Health and Well-being on Guernsey"

Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness.

This study on the effect of a VR headset on young people (under 10 years old) is based on a 50 children. The result shows that one hour use of VR induce not effect (directly or after a period of time). Young children tolerate fully immersive 3D virtual reality game play without noteworthy effects on visuomotor functions. VR play did not induce significant post-VR postural instability or maladaption of the vestibulo-ocular reflex. The prevalence of…

"Effects of Immersive Virtual Reality Headset Viewing on Young Children: Visuomotor Function, Postural Stability, and Motion Sickness."

The Road to Augmented Pathology

In this article cellular pathologist Laszlo Igali explains how AR and VR would be used to deeply change medicine in a close future. Pathology for example, methods have been revolutionized these 10 previous years, even if the goal is always to “uncover the secrets behind human tissue”. Imaging technologies now are able to facilitate to whole procedure and, tomorrow, results will be seen in a AR glasses directly on the patient. Many of the projects…

"The Road to Augmented Pathology"

The Realities of VR and AR in the Pharmaceutical Industry

We can find now several examples of immersive technologies uses in pharmaceutical industry. From marketing to industrial maintenance, formation, vulgarisation, sales, etc. In this paper, you will find some of theses cases and a short analyse about the actual challenges before a even more deep adoption. According to Dr. Suneil Malhotra, director, head of scientific communications and medical education, oncology, at Bayer Pharmaceuticals, before AR and VR, exhibit booths were restricted by regulatory standards and…

"The Realities of VR and AR in the Pharmaceutical Industry"

How artificial intelligence can transform psychiatry

We know that VR can help student in psychiatry to better listen patients during their training period. But now, with machine learning algorithms, doctors can better understand patients during their consultation and they less miss important facts. In this article, Peter Foltz (Institute of Cognitive Science of CU Boulder) explains how it is possible and what we can wait for next years. “The mystery around AI does not nurture trustworthiness, which is critical when applying…

"How artificial intelligence can transform psychiatry"

Virtual and mixed reality inferior to traditional learning in anatomy education

In this article, a team from McMaster University explains results of its latest study about efficiency of VR and AR in teaching anatomy. Immersive technologies in this case don’t help students and, in the contrary, decrease their results! It’s a good reminder that the technology alone can’t solve all problems. Solutions have to be imagined more globally. Groups of 20 undergraduate students at McMaster with no prior anatomic training learned pelvic anatomy under seven conditions:…

"Virtual and mixed reality inferior to traditional learning in anatomy education"

Cosmetic Surgeons See Growing Trend, Dangers of ‘Snapchat Dysmorphia’

We have many examples on this website of benefices of immersive technologies for plastic reconstruction, reparative surgery or post-traumatic treatments. But there is also a dark side of these uses, especially when it transforms our perception of reality and our perception of our body. Since 2 years, surgeons have seen the development of a strange addiction called “Snapchat dysmorphia”. In theses situations, people ask for plastic surgery to look like Snapchat AR filter. Social media,…

"Cosmetic Surgeons See Growing Trend, Dangers of ‘Snapchat Dysmorphia’"

Taiwan university develops VR horseback riding

The National Pingtung University in Taiwan develop a very special device of VR to help patients in the rehabilitation period : an horseback riding simulator. Combining immersion and game, the system is very useful to increase patient motivation! In collaboration with Golden Hospital in the southern county of Pingtung, National Pingtung University developed the system utilizing VR technologies and interactive games. It is aimed at making the rehabilitation experience more interesting and increasing patients’ willingness…

"Taiwan university develops VR horseback riding"

Osso VR wins Air Force research grant

The company Osso VR enters the SBIR program of the U.S. Air Force to explore the potential of virtual reality surgical training “on the field”. Osso VR said this week that it has been awarded a Small Business Innovation Research (SBIR) contract by the U.S. Air Force. The first phase of the project includes a feasibility study to determine VR surgical training’s benefits and application within the Air Force. Source: Osso VR wins Air Force…

"Osso VR wins Air Force research grant"

Doctors In Zambia Use ‘Virtual Reality’ Developed At SMU To Train Surgeons

A team from Southern Methodist University (SMU) use virtual reality to train surgeons in Zambia. This is a concret use of Virtual Reality Surgery Simulator (VRSS) developed at SMU with the support of the Medical Research Council (UK). This cost effective device is easy to deploy in hospital and surgeons can use it quickly. First results are so promising then the project will be extend soon. Virtual reality has advanced significantly in recent years. What was once…

"Doctors In Zambia Use ‘Virtual Reality’ Developed At SMU To Train Surgeons"

La VR, la réalité virtuelle m’anesthésie

Cet article de RFI revient sur les utilisations actuelles de la réalité virtuelle dans les procédure d’anesthésie. L’auteur met en particulier en lumière l’entreprise HypnoVR (Strasbourg) qui travaille depuis de nombreuses années sur le sujet. Les effets hypnotiques des images de la réalité virtuelle font l’objet de multiples expérimentations dans le monde. Au Royaume-Uni, l’Imperial College de Londres estime dans une étude que ces dispositifs « interfèrent avec les processus cérébraux, le tronc cérébral et…

"La VR, la réalité virtuelle m’anesthésie"

Using augmented reality and presence to treat Arachnophobia

In this article, a study from Wayne State University’s Stress, Trauma, and Anxiety Research Clinic is presented. Situational therapy using AR is not new, but here you will find interesting results of a clinical trail (90 participants). Experiment was done with Hololens 1 (Microsoft) glasses and specific applications. Next steps presented in this article are the use of Hololens 2 (for a wider field of view) and the creation of a “catalogue of fears” that…

"Using augmented reality and presence to treat Arachnophobia"