Virtual Reality Check: Statistical Power, Reported Results, and the Validity of Research on the Psychology of Virtual Reality and Immersive Environments

In this article authors perform a meta-analyse over more than a thousand statistical tests related to uses of VR in psychology. The study is mainly focused on statistical consistency and explore main errors seen in scientific papers. They also talk about “usual” bias in selected samples. The conclusions may seem harsh to you but it give good ways for future research 🙂

Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we conducted a meta-scientific analysis of 61 articles encompassing a total of 1,122 statistical tests and highlight three emergent trends that inform our understanding of past and future studies focused on VR.

Source: PsyArXiv Preprints | Virtual Reality Check: Statistical Power, Reported Results, and the Validity of Research on the Psychology of Virtual Reality and Immersive Environments

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