In this article, Martijn Roelandse introduces a “mixed-reality Hackathon” hosted by Springer Nature and dedicated to exploration of new uses of AR and VR in sciences. It’s very interesting to see that today, many 3D observations (made with confocal devices for example) are still seen on 2D screens! Immersive technologies could revolutionize it, maybe more fastly then we think.
With the arrival of the fifth wave of computing, amazing techniques like artificial intelligence, blockchain and virtual reality have become more mainstream, and, subsequently, products have been built that embrace these new kids on the block. ConfocalVR is one of them. These and similar VR applications give science a new dimension and allow researchers to view and share data as never before, as was also noted in a recent Nature “Toolbox” article.